Added a new map, “Void” (Idea by Acod)
Fixed an issue where enemies weren’t slowed by Magic Orbs
Octogon Shooter should no longer attack for no reason
Added a list of buffs and nerfs
Drill Sniper now properly attacks the target it’s looking at
Cash Producer should now stop producing unobtainable yellow coins
Reduce the total advancement requires for Machine Gun Advancement IV (39 -> 20)
Crossbow Changes
Base (0/0/0) pierce increased (1 -> 2)
Sharper Arrows (1/x/x) pierce increased (2 -> 3)
Even Sharper Arrows (2/x/x) pierce increased (3 -> 4)
Octogon Shooter Changes
Blazing Cover (Ultimate) cost reduced ($8000 -> $6000)
Abilities’ sprays both go counter-clockwise instead of one going clockwise and one going counter-clockwise
Cannon Changes
Base (0/0/0) cost reduced ($650 -> $500), blast radius increased (90 -> 100)
Bigger Booms (1/x/x) cost reduced ($500 -> $350), blast radius increased (108 -> 120)
Violent Explosions (2/x/x) cost reduced ($750 -> $600), explosions deal +3 damage to Bosses
Sharpened Outer Layer (x/x/2) cost reduced ($800 -> $600)
Bombing Range (Ultimate) sharpened bombs deal +4 damage to Bosses
Ability (Ultimate) cooldown increased (8s -> 10s)
Greater Violence (Advancement II) blast radius increased (126 -> 140)
More Bombs (Advancement IV) bonus bombs appear every 3rd shot (from 4th shot)
Drill Sniper Changes
Hallowed Lens (x/1/x) cost reduced ($325 -> $275)
First Aid (Ultimate) damage reduced (20 -> 15)
Longer Stun (Advancement II) bonus stun duration increased (10% -> 20%)
Oceanic Ship Changes
Hallow Radar (1/x/x) cost reduced ($300 -> $200)
Longer Cannons (2/x/x) cost reduced ($300 -> $250)
Take Down Machine (Ultimate) take down occurs every 5th shot (from 6th shot)
Machine Gun Changes
Laser Blaster (1/x/x) cost reduced ($4000 -> $3000)
Super Laser (2/x/x) cost reduced ($12000 -> $9000)
Hallowed Range (x/2/x) cost reduced ($2000 -> $1500)
Magic Orb Changes
Full Sense (x/x/1) cost increased ($400 -> $500)
Filled Range (x/x/2) cost increased ($1500 -> $2000)
Toxic Field (Advancement IV) attack rate increased (1s -> 0.75s)
Power Charger Changes
Ability (2/2/2) charge count increased (160 -> 240)
Ability (Ultimate) charge count increased (320 -> 480)
Abilities add to total charges instead of setting charge count
Cash Producer Changes
Base (0/0/0) cost reduced ($1000 -> $800), coin count reduced (5 -> 4)
More Cash (1/x/x) cost reduced ($1000 -> $800), coin count reduced (10 -> 8)
Even More Cash (2/x/x) cost reduced ($2000 -> $1600), coin count reduced (20 -> 16)
Maximum Capacity (Ultimate) cost reduced ($30000 -> $25000), crate count reduced (10 -> 8)
Aura Booster Changes
Hallow Reveal (x/1/x) cost reduced ($2500 -> $2000)
Sharp Shooter (x/2/x) projectile speed decreased (12 -> 10)
Better Projectiles (x/x/1) cost reduced ($1200 -> $1000)
Super Projectiles (x/x/2) cost reduced ($4000 -> $3000)
Next up
Have A Restful New Year!
Colorful Factory Announcement
Bandana Dee the Dream Friend
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
I-Buki
Mio-Da!
Ibuki Mioda!
Showing off player 2 😎
What do you think?
Regular exercise is key for healthy wings.
Try it out!
An infected room from the second part of Cybel ! Are you up for some cleansing?
Levels' maps.
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