Game
Tower Defense Test
6 years ago

0.9.0 is here!


  • Added a new map, “Void” (Idea by Acod)

  • Fixed an issue where enemies weren’t slowed by Magic Orbs

  • Octogon Shooter should no longer attack for no reason

  • Added a list of buffs and nerfs

  • Drill Sniper now properly attacks the target it’s looking at

  • Cash Producer should now stop producing unobtainable yellow coins

  • Reduce the total advancement requires for Machine Gun Advancement IV (39 -> 20)

  • Crossbow Changes

    • Base (0/0/0) pierce increased (1 -> 2)

    • Sharper Arrows (1/x/x) pierce increased (2 -> 3)

    • Even Sharper Arrows (2/x/x) pierce increased (3 -> 4)

  • Octogon Shooter Changes

    • Blazing Cover (Ultimate) cost reduced ($8000 -> $6000)

    • Abilities’ sprays both go counter-clockwise instead of one going clockwise and one going counter-clockwise

  • Cannon Changes

    • Base (0/0/0) cost reduced ($650 -> $500), blast radius increased (90 -> 100)

    • Bigger Booms (1/x/x) cost reduced ($500 -> $350), blast radius increased (108 -> 120)

    • Violent Explosions (2/x/x) cost reduced ($750 -> $600), explosions deal +3 damage to Bosses

    • Sharpened Outer Layer (x/x/2) cost reduced ($800 -> $600)

    • Bombing Range (Ultimate) sharpened bombs deal +4 damage to Bosses

    • Ability (Ultimate) cooldown increased (8s -> 10s)

    • Greater Violence (Advancement II) blast radius increased (126 -> 140)

    • More Bombs (Advancement IV) bonus bombs appear every 3rd shot (from 4th shot)

  • Drill Sniper Changes

    • Hallowed Lens (x/1/x) cost reduced ($325 -> $275)

    • First Aid (Ultimate) damage reduced (20 -> 15)

    • Longer Stun (Advancement II) bonus stun duration increased (10% -> 20%)

  • Oceanic Ship Changes

    • Hallow Radar (1/x/x) cost reduced ($300 -> $200)

    • Longer Cannons (2/x/x) cost reduced ($300 -> $250)

    • Take Down Machine (Ultimate) take down occurs every 5th shot (from 6th shot)

  • Machine Gun Changes

    • Laser Blaster (1/x/x) cost reduced ($4000 -> $3000)

    • Super Laser (2/x/x) cost reduced ($12000 -> $9000)

    • Hallowed Range (x/2/x) cost reduced ($2000 -> $1500)

  • Magic Orb Changes

    • Full Sense (x/x/1) cost increased ($400 -> $500)

    • Filled Range (x/x/2) cost increased ($1500 -> $2000)

    • Toxic Field (Advancement IV) attack rate increased (1s -> 0.75s)

  • Power Charger Changes

    • Ability (2/2/2) charge count increased (160 -> 240)

    • Ability (Ultimate) charge count increased (320 -> 480)

    • Abilities add to total charges instead of setting charge count

  • Cash Producer Changes

    • Base (0/0/0) cost reduced ($1000 -> $800), coin count reduced (5 -> 4)

    • More Cash (1/x/x) cost reduced ($1000 -> $800), coin count reduced (10 -> 8)

    • Even More Cash (2/x/x) cost reduced ($2000 -> $1600), coin count reduced (20 -> 16)

    • Maximum Capacity (Ultimate) cost reduced ($30000 -> $25000), crate count reduced (10 -> 8)

  • Aura Booster Changes

    • Hallow Reveal (x/1/x) cost reduced ($2500 -> $2000)

    • Sharp Shooter (x/2/x) projectile speed decreased (12 -> 10)

    • Better Projectiles (x/x/1) cost reduced ($1200 -> $1000)

    • Super Projectiles (x/x/2) cost reduced ($4000 -> $3000)



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