Added a new map, “Void” (Idea by Acod)
Fixed an issue where enemies weren’t slowed by Magic Orbs
Octogon Shooter should no longer attack for no reason
Added a list of buffs and nerfs
Drill Sniper now properly attacks the target it’s looking at
Cash Producer should now stop producing unobtainable yellow coins
Reduce the total advancement requires for Machine Gun Advancement IV (39 -> 20)
Crossbow Changes
Base (0/0/0) pierce increased (1 -> 2)
Sharper Arrows (1/x/x) pierce increased (2 -> 3)
Even Sharper Arrows (2/x/x) pierce increased (3 -> 4)
Octogon Shooter Changes
Blazing Cover (Ultimate) cost reduced ($8000 -> $6000)
Abilities’ sprays both go counter-clockwise instead of one going clockwise and one going counter-clockwise
Cannon Changes
Base (0/0/0) cost reduced ($650 -> $500), blast radius increased (90 -> 100)
Bigger Booms (1/x/x) cost reduced ($500 -> $350), blast radius increased (108 -> 120)
Violent Explosions (2/x/x) cost reduced ($750 -> $600), explosions deal +3 damage to Bosses
Sharpened Outer Layer (x/x/2) cost reduced ($800 -> $600)
Bombing Range (Ultimate) sharpened bombs deal +4 damage to Bosses
Ability (Ultimate) cooldown increased (8s -> 10s)
Greater Violence (Advancement II) blast radius increased (126 -> 140)
More Bombs (Advancement IV) bonus bombs appear every 3rd shot (from 4th shot)
Drill Sniper Changes
Hallowed Lens (x/1/x) cost reduced ($325 -> $275)
First Aid (Ultimate) damage reduced (20 -> 15)
Longer Stun (Advancement II) bonus stun duration increased (10% -> 20%)
Oceanic Ship Changes
Hallow Radar (1/x/x) cost reduced ($300 -> $200)
Longer Cannons (2/x/x) cost reduced ($300 -> $250)
Take Down Machine (Ultimate) take down occurs every 5th shot (from 6th shot)
Machine Gun Changes
Laser Blaster (1/x/x) cost reduced ($4000 -> $3000)
Super Laser (2/x/x) cost reduced ($12000 -> $9000)
Hallowed Range (x/2/x) cost reduced ($2000 -> $1500)
Magic Orb Changes
Full Sense (x/x/1) cost increased ($400 -> $500)
Filled Range (x/x/2) cost increased ($1500 -> $2000)
Toxic Field (Advancement IV) attack rate increased (1s -> 0.75s)
Power Charger Changes
Ability (2/2/2) charge count increased (160 -> 240)
Ability (Ultimate) charge count increased (320 -> 480)
Abilities add to total charges instead of setting charge count
Cash Producer Changes
Base (0/0/0) cost reduced ($1000 -> $800), coin count reduced (5 -> 4)
More Cash (1/x/x) cost reduced ($1000 -> $800), coin count reduced (10 -> 8)
Even More Cash (2/x/x) cost reduced ($2000 -> $1600), coin count reduced (20 -> 16)
Maximum Capacity (Ultimate) cost reduced ($30000 -> $25000), crate count reduced (10 -> 8)
Aura Booster Changes
Hallow Reveal (x/1/x) cost reduced ($2500 -> $2000)
Sharp Shooter (x/2/x) projectile speed decreased (12 -> 10)
Better Projectiles (x/x/1) cost reduced ($1200 -> $1000)
Super Projectiles (x/x/2) cost reduced ($4000 -> $3000)
Next up
In the darkness lies some truly lifeless creatures...
Devlog - 2/5/2025
Have A Restful New Year!
Colorful Factory has been released!
Colorful Factory Announcement
Colorful Factory Releases Tomorrow!
Fan art for Foolish I'm feeling kinda better so I drew this
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Shadow The Hedgehog X pixel art
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
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