Game
Ephilar: Town of Mercenaries
6 years ago

0.9.25 Hotfix Notes


Version 0.9.25: Demonfrost Hotfix Notes

CORE ENGINE

MERCENARIES

Assassins:

Mages:

Cyrin:

Base:

Cryomancer’s Staff:
Spell Damage reduced to 8 (Was 12)
Now grants 2 Spell Armor

Skills:

Slow Encasement:

Now properly states that it slows the target by 40%

Hyria:

Skills:

Nexus Charge:

Now wears off after battle

Supports:

Luna:

Base:

Decreased Max HP to 302 (Was 399)
Increased Spell Damage to 22 (Was 20)

Moonlight Flail:
No longer grants Armor
Spell Damage increased to 8 (Was 4)
Physical Damage decreased to 2 (Was 4)

Skills:

The effects of Luna’s skills now wear off after battle

Twilight’s Call:

Aggro Rate reduction increased to 30% (Was 10%)

Note: This change also effects New Moon phase

Tanks:

Lily:

Skills:

Ghostly Hellfire:

Now lists all the effects in the description

ITEMS

Potion of Health now grants +10% Max HP (Was +100 Max HP)

Thorn-Plated Chestpiece now grants 3 Armor (Was 0)

Fixed the description on the Multicolor Gemstone

DUNGEONS/ENEMIES

Some bosses now have extra special interactions when fighting certain Mercenaries

Updated the dialogue for most bosses in the game

Edge of Reality:

Misc:

Fixed a chest that still awarded a Relic Fragment. It now awards 5 Void-Shrooms instead

Vynfall:

Misc:

The game now warns you that all Bosses will reset upon exiting
Fixed the code in the Arena so that rewards should now be given properly
There is also dialogue telling you what was received

Enemies:

The Infection:
Devouring Swarm now has a 50% chance to not be used
Heart of the Swarm now has a 3 turn Cooldown

Nelvia:

Misc:

Random encounter rate reduced by 50% (Only applies to the main area)
Ladders to the first floor now require input to trigger (Instead of triggering upon touch)
Selina is no longer refered to as a he before battle
There is now a Save Crystal next to the Shrine of Nekimi

Enemies:

Bone Drake, Curse Manifester and Wild Rootling now drop their proper items

Articia:

Fixed an issue that made it impossible to get to Korv

Added a special lore/gameplay event that occurs if a certain Mercenary is in the party when fighting Korv

VISUAL/OTHER

Rel’s name now has an easier to see color

Title screen music volume reduced by 40%

Fixed an issue with the Crystaline Peddler that caused it to not function as intended



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