Version 0.9.51 Patch Notes
CORE ENGINE
CHARACTERS
Assassins:
Casters:
Supports:
Luna:
Skills:
Lunar Shift:
New Moon:
While in New Moon, enemies now have 50% less Luck and 10% less Speed
Tanks:
I was told Garen needs buffs, but i’m currently still mad at him, so he gets to stay nerfed until 0.10.0
ITEMS/EQUIPMENT
DUNGEONS/ENEMIES
Jell had HP reduced by 20 (From 300 to 280)
Thickened Jelly only has a 50% chance to apply Seal now
Combat Jell had HP increased by 20 (From 280 to 300)
Speed decreased by 1 (From 26 to 25)
Physical Damage decreased by 2 (From 21 to 19)
Physical Armor decreased by 7 (From 21 to 14)
Spell Armor and Damage increased by 2 (From 12 to 14)
Rampage is no longer Instant
Rampage’s buff now counts as a Magic effect
Bruiser Jell’s Provoke has 30% less Physical Damage Cut (From 80% to 50%)
Priest Jell’s Blinding Light is now Radiant Light, which sets enemies ablaze instead of blinding them
Fire damage is now among the list of Elemental Attacks that can kill Glorp
Glorp now takes an additional 15% less damage from the Elemental Attacks that can kill him
Dungeon exits should now teleport you to Ephilar’s entrance, instead of on top of a roof where you would be stuck until the end of time
GAMEPLAY
Paralyze’s success rate has been increased by 5% (From 25% to 30%)
Temporarily renamed to Parazyle. Get used to it
The Status Menu now properly displays various main status effects
Updated the art for Jelly Overgrowth and Ley Woods’ Planning Map images
MISC
The Blacksmith no longer sells a non-existant item
The Void Peddler no longer haunts the Inn
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