~Reworked entirely the wave system
It took me some time to realise that a "wave system" would be too easy to beat.
I took the decision to take it down entirely and rework it.
Now, it's a game phase of 15 min with more and more enemies spawning as the time passes.
The enemies being also stronger with time.
Not implemented yet but, there will be 3 "boss fights" as the game progresses.
+Timer
It's better for a "time based wave" to know how much time are we in.
The problem is that it does not work at the moment, but hey, it's there!












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