Game
nightguard.io
14 days ago

09/05/2026 DEVLOG


Hey ya'll!

First of all, I just wanted to say that even if it's a small devlog for today, it's been 3 days since I've started working on those additions.


~Fixed the clock

Last time I added a clock for the new "wave system". This clock was not working correctly as at the begining it was counting backwards and after, it just skip the first second and started counting a 02 seconds.

Took me at least 3 hours to troubleshoot why it would do that.

Now working perfectly!


+Level Up process

The main asset of this game, the "Level Up Process".

It will be used to chose between upgrades and weapons to advance in the waves.

For the moment, it just let you regain life or continue with the remaining life you have.


~worked on optimisation

This one took me hell of a time to do πŸ’€πŸ’€

There was a huge framerate loss issue following the change of the "wave system".

I had to scrap the old follow mechanism of the enemies.

Before, I used to use the "update tick" event to check the location of the player and then send the enemy to follow him.

The problem was that with 10 to 15 and even 20+ enemies on the map, the event tick would be effective on all of those enemies, impacting a lot the framerate.

image.png

Now, with the new system, the FPS are better and the system also is.


See ya!



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