Long ahh devlog today as I had to rebuild a lot of things to the ground.
+WBP_PlayerHUD
WBP_PlayerHud was one of many blueprint that got corupted.
It was used to display the timer and the health bar.
What has been re-created in this WBP :
+Timer text
+Health Bar
+"UpdateHeathBar" function
+"UpdateTimerText" function
+WBP_LevelUp
Another WidgetBP that got corupted.
It was one of the latest additions, and one of the most important aspect of this game.
What has been re-created in this WBP :
+LevelUp screen
+HealButton
+ContinueButton
~BP_PLayerCharacter
This BP was not corupted but, because the WBP where, some event dispatchers where completely fucked up and needed a lot of rework.
What has been re-created/reworked (~) in this WBP :
+Var PlayerHUDRef (WBP_PlayerHUD Object Reference)
+Var LevelUpWidgetRef (WBP_LevelUp Object Reference)
~"TakeDamagePlayer" function
~Event BeginPlay
~Event OpenLevelUpMenu
~Event LevelUpContinue
~Event LevelUpHeal
~BP_SpawnManager
Also an important BP as it's because of this one the player and the enemies spawn.
The coruption of the WBP have done also a lot of damage to some event dispatchers.
What has been re-created/reworked (~) in this WBP :
+Var PlayerHUDRef (WBP_PlayerHUD Object Reference)
~"UpdateTimerText" function
~Event BeginPlay
~Event UpdateMatchTimer
Small break for today as it took me aproximately 8h to rebuild everything.
Everything seems to be working well. I even managed to get from 30 average FPS to 100 average (I don't know what the fuck I have done).
Next fix will be with the Level Up screen crashing the entire game when collecting the 10th XP orb.
I also have to fix the enemy animation/texture and projectile texture.
After that, I'll try to add more weapons and upgrades.
See you soon !












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