Having mostly recovered from the rush to 1.0, here’s 1.0.2. This update addresses the most reported issues with the game and fixes a couple others.
Restarting at a mid-stage checkpoint is now easier. You will start with some extra bomb and power level.
Inner HUD elements turn transparent to avoid covering the player.
Fixed possibility of cheap swordsman sneak attacks. If you were close to a swordsman who was just offscreen, he would wait there, and when you moved away from the edge he would dash back onscreen and attack without warning. Now, swordsmen going offscreen will just disappear.
Small game over UI improvements.
State whether the game will restart at the checkpoint or the beginning of the stage.
State that the checkpoint will be lost if the game is ended.
Changing difficulty no longer changes the displayed difficulty level you were playing on.
Fixed player still able to be killed after defeating stage 6 boss.
The link to my itch.io site was replaced with a button to open my Twitter. Some stores require games to not link to other stores.
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