For portrait screens: a new vertical HUD outside of the game canvas, and a proper vertical background artwork.
The HUD options have changed to “Inner HUD” and “Outer HUD”. When Outer HUD is on, the game automatically chooses the horizontal or the vertical outer HUD based on the screen dimensions. When Inner HUD is AUTO, it will show only if neither outer HUD is enabled or available.
When you press the bomb button, you are invulnerable in the short period until the bomb comes out.
Ending a game takes you back to the submenu of your chosen game mode, instead of the main menu.
In 7.Castle the midboss and boss’s laser beams will now destroy bullets, both enemy and friendly.
Gives the bosses some more defense
Fixes the issue of the beams covering some bullets so you couldn’t see them coming
Briefly gives a little more space to move after the beams finish
Next up
1.0.2 - requested improvements and stuff
Update plans for 2021
Since I've been gone
1.0.4 - single-stage mode, achievement medals
1.1 - Snow and Boss Rush
1.0.6 - single-stage starting points
My latest #shmup project HONEY GUARDIAN comes to Gamejolt!
A short but growing score-attack game for Windows and Web (and others via love file)
Demonizer #BlackFriday sale
$9.96 until Monday 11/30
- All digital - no workers harmed
- Updates weekly - some nice features today: https://gamejolt.com/p/1-0-4-single-stage-mode-achievement-medal…
Raspberry Pi
Android port and Update 2
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