HELLO COMPUTER PEOPLE
*i've made a whole buncha stuff for this update! enjoy ^^*
=== CHANGES ===
Added individual binds for Recovery & Slam (Slam now shares a bind with Sliding under the name of "Combat")
Added Key Rebinding / Controller Remapping
Added Ability Wheel :^)
Made size of Tip Boxes smaller
Also made button prompts sync to the actual control
Also added keyboard input next to controller prompt
Removed Style-Speed dependancies, making the Player Mach Speed not change regardless of style
Added new level! (0-3)
Added new paralax backgrounds
Minor tweaks to prior levels (0-1 & 0-2)
Adjusted some particle systems to suit game style
Added Sliding for combat-related situations
Added enemies!
Reworked style meter, changes seen below:
Changed behaviour of Staleness meter
Rather than gain based on style, now gradually fills
Staleness can be reset via certain actions.
Retextured entire style meter
Changed Style Rank Requirements
Changed Style Rank Multipliers
Removed Style-Speed dependencies (as seen above
Made combo counter on the Style Bar
Added a small star that appears on the level end screen to show a combo maintained throughout an entire level
Replaced "World 1 - Castle" button on title screen with a placeholder image
Added "credits.txt" file
=== BUGFIXES ===
Fixed Quickturning on PC (Alongside other controls that were otherwise incredibly precise on keyboard)
Fixed some other controller-related bugs
Fixed a bug where pause menu ui elements wouldn't work in-level on lower resolution settings
Fixed issues with other ui elements not scaling correctly
Fixed a bug where standing on a brick in a gap would result in a softlock
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