Game
SUPER DRUNNER (DEMO)
3 years ago

1.1.0 Changelog ^o^


​HELLO COMPUTER PEOPLE

​*i've made a whole buncha stuff for this update! enjoy ^^*

​​=== CHANGES ===

  • Added individual binds for Recovery Slam (Slam now shares a bind with Sliding under the name of "Combat")

  • Added Key Rebinding / Controller Remapping

  • ​Added Ability Wheel :^)

  • ​Made size of Tip Boxes smaller

    • ​Also made button prompts sync to the actual control

    • Also added keyboard input next to controller prompt

  • Removed Style-Speed dependancies, making the Player Mach Speed not change regardless of style

  • ​Added new level! (0-3)

  • Added new paralax backgrounds

  • Minor tweaks to prior levels (0-1 & 0-2)

  • Adjusted some particle systems to suit game style

  • Added Sliding for combat-related situations

  • Added enemies!

  • Reworked style meter, changes seen below:

    • Changed behaviour of Staleness meter

      • Rather than gain based on style, now gradually fills

      • Staleness can be reset via certain actions.

    • Retextured entire style meter

    • Changed Style Rank Requirements

    • Changed Style Rank Multipliers

    • Removed Style-Speed dependencies (as seen above

    • Made combo counter on the Style Bar

  • Added a small star that appears on the level end screen to show a combo maintained throughout an entire level

  • Replaced "World 1 - Castle" button on title screen with a placeholder image

  • Added "credits.txt" file

​​=== BUGFIXES ===

  • ​Fixed Quickturning on PC (Alongside other controls that were otherwise incredibly precise on keyboard)

  • Fixed some other controller-related bugs

  • Fixed a bug where pause menu ui elements wouldn't work in-level on lower resolution settings

  • Fixed issues with other ui elements not scaling correctly

  • Fixed a bug where standing on a brick in a gap would result in a softlock



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Successful landing

#screenshotsaturday

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Levels' maps.

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901