Game
SUPER DRUNNER (DEMO)
3 years ago

1.1.0 Changelog ^o^


​HELLO COMPUTER PEOPLE

​*i've made a whole buncha stuff for this update! enjoy ^^*

​​=== CHANGES ===

  • Added individual binds for Recovery Slam (Slam now shares a bind with Sliding under the name of "Combat")

  • Added Key Rebinding / Controller Remapping

  • ​Added Ability Wheel :^)

  • ​Made size of Tip Boxes smaller

    • ​Also made button prompts sync to the actual control

    • Also added keyboard input next to controller prompt

  • Removed Style-Speed dependancies, making the Player Mach Speed not change regardless of style

  • ​Added new level! (0-3)

  • Added new paralax backgrounds

  • Minor tweaks to prior levels (0-1 & 0-2)

  • Adjusted some particle systems to suit game style

  • Added Sliding for combat-related situations

  • Added enemies!

  • Reworked style meter, changes seen below:

    • Changed behaviour of Staleness meter

      • Rather than gain based on style, now gradually fills

      • Staleness can be reset via certain actions.

    • Retextured entire style meter

    • Changed Style Rank Requirements

    • Changed Style Rank Multipliers

    • Removed Style-Speed dependencies (as seen above

    • Made combo counter on the Style Bar

  • Added a small star that appears on the level end screen to show a combo maintained throughout an entire level

  • Replaced "World 1 - Castle" button on title screen with a placeholder image

  • Added "credits.txt" file

​​=== BUGFIXES ===

  • ​Fixed Quickturning on PC (Alongside other controls that were otherwise incredibly precise on keyboard)

  • Fixed some other controller-related bugs

  • Fixed a bug where pause menu ui elements wouldn't work in-level on lower resolution settings

  • Fixed issues with other ui elements not scaling correctly

  • Fixed a bug where standing on a brick in a gap would result in a softlock



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

I worked so hard to get all four of them to the end safely, but then...

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

not the greatest house, but it's a house! :D

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!