Update includes:
Pause function
Added foreground to certain stages.
Added a few extra details on certain stages.
Bug fixes
You could get points when hit by enemies.
Sometimes the game over sound would not play.
Update includes:
Pause function
Added foreground to certain stages.
Added a few extra details on certain stages.
Bug fixes
You could get points when hit by enemies.
Sometimes the game over sound would not play.
Dig Dug.exe 2.0 Update (Trailer)
Here's a preview of what I've been working on. Should hopefully have it all done until April. :)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
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