Update includes:
Pause function
Added foreground to certain stages.
Added a few extra details on certain stages.
Bug fixes
You could get points when hit by enemies.
Sometimes the game over sound would not play.
Update includes:
Pause function
Added foreground to certain stages.
Added a few extra details on certain stages.
Bug fixes
You could get points when hit by enemies.
Sometimes the game over sound would not play.
Dig Dug.exe 2.0 Update (Trailer)
Here's a preview of what I've been working on. Should hopefully have it all done until April. :)
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
We are under attack!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
I was bored, so... ManutKat.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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