
1.1.4
- map in save menu, works for saves with room id < 19 (i have to set position manually)
- fixed room unpersistency bug (same i fixed earlier)
- fixed crush without saves
- empty folders is no longer count
- fixed reset in save menu
Next up
Undertale Savemod 1.1.5 - second stable release. Changelog pt.2:
- beta file0 recovery.
- Global Dock - a useful tool for tracking global vars in-game. check settings!
https://www.youtube.com/watch?v=oGaYsi5yU9g
- bug with no music was found - reload.
Thank you all for the 30 subscribers! Yall made unimaginable numbers. All features from the previous post are here (testing). if I ever find any bug in it, I'll roll back to 0.0.3. Good time to go on. As you can see, i tried upscaling cap. Your thoughts?
Undertale Savemod - 1.1.5 - first stable release. What's new:
- map view is working up to room 50
- fixed persistency (again)
- fixed silent game after save menu
- renaming fixed
- fixed incorrent load bug
- fixed bg bug
felt targeted
lump of sans.
Awkardly long dogbass.
The debug mode is now protected by md5... I just find it funny. And, there was an occasion when I accidentally published a debug build. With the crypto key for debug, I will not ever have this headache.
Undertale Savemod 1.1.5 - second stable release. Changelog pt.1:
- fixed linux save deletion dispossibility
- half-fixed persistency (6x time)
- reset is came back to canon
- map ids was made up to spaghetti room
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