Game
Undertale SaveMod

1 year ago

Undertale Savemod - 1.1.5 - first stable release. What's new:

- map view is working up to room 50

- fixed persistency (again)

- fixed silent game after save menu

- renaming fixed

- fixed incorrent load bug

- fixed bg bug

#undertale #undertalesavemod #mod




0 comments

Loading...

Next up

Metal Jerry appears.

I have 9 points long list of "updated" fixes. More coming later and it will be released in a heap in which will be no plot expansion, just technical work and polishment.

Thank you all for the 30 subscribers! Yall made unimaginable numbers. All features from the previous post are here (testing). if I ever find any bug in it, I'll roll back to 0.0.3. Good time to go on. As you can see, i tried upscaling cap. Your thoughts?

Undertale Savemod 1.1.5 - second stable release. Changelog pt.2:

- beta file0 recovery.

- Global Dock - a useful tool for tracking global vars in-game. check settings!

https://www.youtube.com/watch?v=oGaYsi5yU9g

- bug with no music was found - reload.

#undertale #savemod

lump of sans.

The debug mode is now protected by md5... I just find it funny. And, there was an occasion when I accidentally published a debug build. With the crypto key for debug, I will not ever have this headache.

felt targeted

Undertale Savemod 1.1.5 - second stable release. Changelog pt.1:

- fixed linux save deletion dispossibility

- half-fixed persistency (6x time)

- reset is came back to canon

- map ids was made up to spaghetti room

#undertale #savemod

Awkardly long dogbass.