Game
Undertale SaveMod

2 years ago

Undertale Savemod - 1.1.5 - first stable release. What's new:

- map view is working up to room 50

- fixed persistency (again)

- fixed silent game after save menu

- renaming fixed

- fixed incorrent load bug

- fixed bg bug

#undertale #undertalesavemod #mod




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lump of sans.

felt targeted

Undertale Savemod 1.1.5 - second stable release. Changelog pt.2:

- beta file0 recovery.

- Global Dock - a useful tool for tracking global vars in-game. check settings!

https://www.youtube.com/watch?v=oGaYsi5yU9g

- bug with no music was found - reload.

#undertale #savemod

1.1.4

- map in save menu, works for saves with room id < 19 (i have to set position manually)

- fixed room unpersistency bug (same i fixed earlier)

- fixed crush without saves

- empty folders is no longer count

- fixed reset in save menu

#savemod

I wanted to animate this little buddy doing fortnite dance too, but its too small and i get pixel mess.

The debug mode is now protected by md5... I just find it funny. And, there was an occasion when I accidentally published a debug build. With the crypto key for debug, I will not ever have this headache.

Awkardly long dogbass.

I have 9 points long list of "updated" fixes. More coming later and it will be released in a heap in which will be no plot expansion, just technical work and polishment.

Thank you all for the 30 subscribers! Yall made unimaginable numbers. All features from the previous post are here (testing). if I ever find any bug in it, I'll roll back to 0.0.3. Good time to go on. As you can see, i tried upscaling cap. Your thoughts?