adjusted item placements in some levels.
increased second and third bosses’ health because they die too fast.
fixed some tile placement errors
adjusted enemies’ AI.
the previous version’s save data will be compatible with 1.2.0 version.
adjusted item placements in some levels.
increased second and third bosses’ health because they die too fast.
fixed some tile placement errors
adjusted enemies’ AI.
the previous version’s save data will be compatible with 1.2.0 version.
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Strange Umbrella
Demonstration of the spells and their effects :)!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
ooh yes..
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Art made for my friend @ungerbibs
. Much love for this <3
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