![](https://m.gjcdn.net/fireside-post-image/900/5972366-qzxv66hf-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/5972367-dpc9frji-v4.webp)
1.3.0 coming momentarily, featuring the brand new online community at https://github.com/DiamondWolf3393/Plastix-Worlds/tree/main
You can upload and download worlds there by following the in-game instructions.
Next up
Take a look at the cone army. Don't they look tough?
Everyone's favorite incompetent superhero
I've been working on porting COMSTRUCT to Godot, from Unity. Check out my progress.
Plastix 1.5.0 has released!
This version removes the 5-world limit that was in the older versions, revamps the drag system, and adds block glue! The game also finally has original music.
It is also my birthday today.
1.6.2 has come out, fixing bugs, adding actions, and also removing person blocks. To make a person now, just stack two cubes and give them the proper textures! We've also finally got rid of the placeholder faces in favor of some more polished ones.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Szayel Aporro Granz - Bleach
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