Exit is always in the starting room.
Gwangi takes a moment to chase you when you enter his line of sight, instead of immediately making a b-line for you.
Lassoing Gwangi makes him docile (assuming you’re out of line of sight when he breaks free).
Map size is always maximum: difficulty setting only changes the target profits.
Next up
Fireside Chat with Ixlegraw Shank MacShiv interviews the grand prize winner of the Bad Box Art Challenge!
The Bad Box Art Jam: WINNERS "The time has come," the walrus said, "to talk of many things! Of bad box art, of indie games, of contests held in spring! And which games were the best in show, and which devs win cool bling!"
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊
brung back my old oc plus a new one
...they don`t have names yet tho
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
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