Game
Super Space Shooter 2077 (SSS77)

6 years ago

1.4.0 Late Summer Update☀️🧡


This late summer update adds a BIG amount of features and fixes, (although Sandbox Mode is not finished yet and there will be many more parts.)

(It was supposed to be a "1.3.6 Sandbox Update", but I also came up with many other changes so i called it the "1.4 Summer Update")

It's delayed because since the beginning of June, my GMS broke, and I couldn't make any progress on the game, middle of July I finally fixed it. Also another factor is I added some "unnecessary" stuff into the code which will be important later on ;)
And I also took my summer holidays, no big stress, just chillin'


  • Summer Event is here!☀️

    • Speedy Balloons can occasionally spawn instead of comets🎈💦

      • 12% chance

    • Pop 40 of them to get the Rare "Beach Ball" Skin

      • They stop spawning after popping 40

    • The background is brighter and the logo is summer themed🍹

    • The Event ends on 10th October

      • Yeah I know.. im late :P


  • Added a price system for Lockboxes that is synced with the web

    Setting discounts is possible!

    • For the Summer time the "Series 1" Lockbox is discounted from 2 Stars to 1 Star !⭐

      *Grab it Quick!*


  • Gameplay changes:

    (I needed to get some consistency between Normal and Sandbox)

    • Homing Laser can spawn once when randomizing waves, it won't spawn on random timer

      • 8% chance

    • Homing Laser is still a separate wave that will shoot 2 lasers

      • 14% chance

      • They shoot a little quicker than before

    • Homign Laser doesn't destroy things when getting charged

    • Space Leeches only spawn randomly, not on randomizing waves, and on random place instead of near the Ship

    • Increased ammount of points given by "Enemy Ship" from 8-12 to 11-15

    • Waves in Hardcore Mode change every 45pts

    • Decreased chance of "Star Container" drop from "Enemy Ship" from 12% to 11%(and for GClover from 22% to 21%)

      • Before the system was broken, I fixed it but i think that 12% was a little too much anyways

    • Decreased Starshard's drop chances

      • In Classic Mode 9% to 8%(For GClover from 19% to 16%)

      • In Hardcore Mode (For GClover from 22% to 21%)

    • Decreased Starshard returns from duplicate skins

      • Common from 2 to 1

      • Rare from 12 to 8

      • Epic from 62 to 59

    • Decreased chance for succesful craft of a Star from 70% to 65%

    • Achievements give *Stars* instead of Starshards, also the amounts are significantly changed

    • "Goblin Thief's" Bullets are healing other enemies when they get hit(instead of damaging them)

      *Goblin Thief is still disabled in Sandbox Mode because Star Shards don't spawn here, I will create a Fake Starshards System in future updates that will be customizable*


  • Added ability in Sandbox Mode to:

    • Totally randomize settings of your save!!

    • Name your saves!

    • Edit Enemy Ship and Homing Laser properties (Space Leech in the nearest update)

    • Change Homing Laser’s spawn behavior

    • Set Space Leech spawn chance at wave change

    • Added a "Powerup Properties" menu inside "Edit Powerups" room

      • You can Edit weapons Damage and Medkit HP healing amount/points amount

      • Flip and GClover(and new powerups) aren't editable yet

      • Options to change speed and frequency(+ more things) in the future

    • Set "Default Wave" to random(it will randomize every match, just like in Hardcore Mode)

      • In future same setting for "Ship HP" and "Default Powerup"

    • Set size and frequency of "Bats Bullet" dependent on the Bat Size

    • Set wave frequency to 5 or 1

  • Testing new HP system in Sandbox

    • Switch for Old/New HP system

    • Max settable HP of Ship is 100(for new)

    • Max settable HP/DMG of enemies is 100(for new)

    • Changing damage is set by 0.5, not 1.0(in Old and New system)

  • Testing 3 brand new Powerups that will be added in the future

    • Combat Sword

    • Quick Rockets

    • Plasma Rockets

  • "State Select" menu for "Ship editing"

  • Every button in Sandbox Mode main menu has a click timer to prevent accidental clicks between changing rooms


  • Some visual changes

    • Displaying Images instead of text for "Ship Armor" and "Default Weapon"

    • Made buttons dimmer when not selected

      • For ex. "Random" & "Size" are grey when "Constant" is selected

    • Added Star Craft chance percentages display to Inventory

    • Added animation for the arrow in Inventory

    • Buttons like "Craft a Star" or "Open a Lockbox", or "Load/Save slot in Sandbox" now light up green/red dependent if it worked/not

    • When attacked by a Space Leech there is an animated image under the "Shake Quickly!" text which reassembles shaking with your mouse

    • When collecting a "Armor Powerup" your screen will flash green

    • Homing Rockets make small flame trails

    • Minigun bullets make small flares on impact instead of big ones

    • Space Leeches make slime trail behind themselves and they make sounds(when getting attached and biting)

    • New "Highscore Beat" sound

    • Made background in Reset ALL room dark red

  • Ship Skins updates

    • Added a silver backflame for "Motherboard" skin

    • Made "B&W" backflame *really* dark

  • Fixes

    • FIXED HUGE MEMORY LEAK ISSUE which prevented from playing for couple of minutes straight

    • Fixed other save/load issues

    • Fixed drop of Star Containers from Enemy Ships

    • Keyboard movement now reassembles mouse movement, it's not instantaneous, instead it works with acceleration

    • Fixed "Default Laser" not spawning instead of different powerups when not selected as "Ship Default Weapon" in Sandbox Mode

    • Fixed "Armor Powerup" giving you points in Sandbox Mode when not full HP

    • Fixed not saving of "Flip" and "GClover" selection in Powerups spawn table

    • Fixed no waves after "Ship Flyby" if it was selected as Default

    • Fixed editing Bats Points not working

    • Fixed not dropping of "The Box" skin and longer opening time when skin is not >Epic

    • "Resume" now works after a short timer which will prevent moving of the ship to the new position

    • Made a system loading your save during Sandbox Mode game if it has been deleted

      • Another fix for the "Destroyer Bug"

    • Sword deals constant damage

    • Updated every Sandbox room’s text

    • Deleted "Clear Memory" option in Sandbox, it’s always on

    • Disabled the options to change shooting mode


Uff that was a hell of a update

I have already planned couple of next updates featuring "1.5.0"
And don't expect 2.0 to arrive quickly :(
School and stuff.. 🙄



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