- Fixed The Controller input not working for Passing highscore progress screen.
- Fixed some typos.
- Fixed bugs related to Parallax effects.
- Increased starting difficulty for VIP mode.
- Decreased max difficulty for Survival mode.
- Fixed The Controller input not working for Passing highscore progress screen.
- Fixed some typos.
- Fixed bugs related to Parallax effects.
- Increased starting difficulty for VIP mode.
- Decreased max difficulty for Survival mode.
1.7.0 patch
Finished work on the emotions of a new character for the tank universe
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Cash Banooca
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Path of Kami, running around the shrine area
Coming Soon...
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
0 comments