β- Moved Carrier / Hive interception timer.
- If the humanoid is dead while an invader is lifting it, he will warp to different location.
- Fixed a bug related to Invaders' AI.
β- Moved Carrier / Hive interception timer.
- If the humanoid is dead while an invader is lifting it, he will warp to different location.
- Fixed a bug related to Invaders' AI.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Why walk when you can jump?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Alone Together....
Who's is this little cuteyπΈ here? Thanksπ for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay πΎ
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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