โ- Moved Carrier / Hive interception timer.
- If the humanoid is dead while an invader is lifting it, he will warp to different location.
- Fixed a bug related to Invaders' AI.
โ- Moved Carrier / Hive interception timer.
- If the humanoid is dead while an invader is lifting it, he will warp to different location.
- Fixed a bug related to Invaders' AI.
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
Daldos Gameplay
Mephisto Pheles - Blue Exorcist
First pass at setting up some of the final boss UI
This is one of my fav drawings yet (โงโฝโฆ)/
Testing out new environment assets
Gamejolt:
https://gamejolt.com/games/faerie-afterlight/447142
Steam (wishlist the game!):
https://store.steampowered.com/app/1415280/Faerie_Afterlight/
Thanks! :D
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