Changelog:
-Added cast system which lets you change what your shadow is capable of!
-added claw cast (basic offensive cast)
-added whip cast (offensive cast)
-added slide cast (basic defensive cast)
-added shield cast (defensive cast)
-bugfixes
Changelog:
-Added cast system which lets you change what your shadow is capable of!
-added claw cast (basic offensive cast)
-added whip cast (offensive cast)
-added slide cast (basic defensive cast)
-added shield cast (defensive cast)
-bugfixes
1.5.1 Update Changelog: -Added new bird critter -Endless arena is now bigger -bugfixes
1.4.0 Update Changelog: -Added boss -Added custom cursor -Added Screenshake -Tweaked enemy stats a bit -Minor bugfixes
1.2.0 Update Changelog: -New enemy -Bugfixes -Menu soundtrack (Thanks to Krzysztof “Kylo” Milanowski)
1.3.0 Update Changelog: -New background -New randomly placed decorations -Fullscreen mode (try F10 in menu)
1.1.0 Update Changelog: -New enemy type added -Highscore save bug fixed -Minor bug fixes
So
i may or may not make an full art of some person or i may just leave this like that-
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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