[New] Animated background: Spacestation
[New] Mission progress display
[Improvement] Enemy missiles now have different sprite and trail.
[Fixed] Audio values now display correctly on pause menu.
[Fixed] Boss audio now can be correctly controlled in the options (via SFX)
[Fixed] “Clear all levels in run X times” achievements.
[Fixed] Error that appeared sometimes on the language selection.
[Fixed] Death animations now trigger at the right time.
[Fixed] Bally no longer has all stages active on the last stage.
Next up
Oirbo devlog 63 - Medical area done!
Oirbo devlog #67 - Let there be Signs
Oirbo demo new update, new skill, and a bunch of new stuff!
Oirbo demo updated to 0.6.2!!!
Oirbo devlog #66 - Medical area boss done...
Oirbo devlog #64 - Getting there, tower challenge details
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^










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