
Next up
Implemented aerial movement.
Instant kills for shielded guys and dodging guys.
So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.
1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.
Launch enemy in air.
WIDE attack.
Enemy "Rogue" type, with their combo attacks.
Grappling and jumping on enemies.
Shielded enemy are resistant to damage and can't be dodged over. To fight it you can use attack that can guard-break, or parry at appropriate time. Another option is to throw other enemy at them.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
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