
Next up
Grappling and jumping on enemies.
Instant kills for shielded guys and dodging guys.
1) Guard stance for enemy unparriable attack combos.
2) Airborne combat keep getting new stuff.
WIDE attack.
1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.
Enemy "Rogue" type, with their combo attacks.
Launch enemy in air.
Implemented aerial movement.
So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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