
Next up
Launch enemy in air.
Grappling and jumping on enemies.
1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.
Enemy "Rogue" type, with their combo attacks.
WIDE attack.
1) Guard stance for enemy unparriable attack combos.
2) Airborne combat keep getting new stuff.
Implemented aerial movement.
Instant kills for shielded guys and dodging guys.
So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.
So
i may or may not make an full art of some person or i may just leave this like that-
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