Game
Roll, Die, Go Home
7 years ago

1 Year Anniversary!


Wow, has it really been that long?

thenandnow.png

A lot has changed this last year with (formerely) A Good Day to Die, apart from a name change ;)

Here are some things that have happened since we first released the game to you peeps!

  • We became part of the Game Incubator program at Skövde Science Park, connecting us to several other game developers!

  • The art style underwent major changes 2 times! First to a more stylized look with darker tones, then to a pixel style!

    artstyle_thenandnow.png
  • The combat system has underwent 5 iterations, each with changes to how you switch powers, the addition of ultimate abilities, reloading, to name a few.

  • New items and powers have been added and changed.

  • New enemies and an alternative boss added.

  • The primary level was split into a 3-part cluster system.

  • Objectives were added!

Thank you for your continued support! Here's to the upcoming year(s)!

1
1


2 comments

Loading...

Next up

It's been a long time, how have you been?

Next patch, what's coming up?

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Cash Banooca

2d lighting experiment

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Coming Soon...

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl