Wow, has it really been that long?
A lot has changed this last year with (formerely) A Good Day to Die, apart from a name change ;)
Here are some things that have happened since we first released the game to you peeps!
We became part of the Game Incubator program at Skövde Science Park, connecting us to several other game developers!
The art style underwent major changes 2 times! First to a more stylized look with darker tones, then to a pixel style!
The combat system has underwent 5 iterations, each with changes to how you switch powers, the addition of ultimate abilities, reloading, to name a few.
New items and powers have been added and changed.
New enemies and an alternative boss added.
The primary level was split into a 3-part cluster system.
Objectives were added!
Thank you for your continued support! Here's to the upcoming year(s)!
2 comments