Game
Roll, Die, Go Home
6 years ago

1 Year Anniversary!


Wow, has it really been that long?

thenandnow.png

A lot has changed this last year with (formerely) A Good Day to Die, apart from a name change ;)

Here are some things that have happened since we first released the game to you peeps!

  • We became part of the Game Incubator program at Skövde Science Park, connecting us to several other game developers!

  • The art style underwent major changes 2 times! First to a more stylized look with darker tones, then to a pixel style!

    artstyle_thenandnow.png
  • The combat system has underwent 5 iterations, each with changes to how you switch powers, the addition of ultimate abilities, reloading, to name a few.

  • New items and powers have been added and changed.

  • New enemies and an alternative boss added.

  • The primary level was split into a 3-part cluster system.

  • Objectives were added!

Thank you for your continued support! Here's to the upcoming year(s)!

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2 comments

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Next up

Next patch, what's coming up?

It's been a long time, how have you been?

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Shadow The Hedgehog X pixel art

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Annie of the stars