Game
Roll, Die, Go Home
6 years ago

1 Year Anniversary!


Wow, has it really been that long?

thenandnow.png

A lot has changed this last year with (formerely) A Good Day to Die, apart from a name change ;)

Here are some things that have happened since we first released the game to you peeps!

  • We became part of the Game Incubator program at Skรถvde Science Park, connecting us to several other game developers!

  • The art style underwent major changes 2 times! First to a more stylized look with darker tones, then to a pixel style!

    artstyle_thenandnow.png
  • The combat system has underwent 5 iterations, each with changes to how you switch powers, the addition of ultimate abilities, reloading, to name a few.

  • New items and powers have been added and changed.

  • New enemies and an alternative boss added.

  • The primary level was split into a 3-part cluster system.

  • Objectives were added!

Thank you for your continued support! Here's to the upcoming year(s)!

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Next patch, what's coming up?

It's been a long time, how have you been?

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

We are under attack!

Smile! Here, take some happy pills! โœจ๐Ÿ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday

Showing off player 2 ๐Ÿ˜Ž

What do you think?

Call it 'wrong turn'!๐Ÿšซ The feeling of running into a house with only one exit๐Ÿšช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.