Game
Roll, Die, Go Home
7 years ago

1 Year Anniversary!


Wow, has it really been that long?

thenandnow.png

A lot has changed this last year with (formerely) A Good Day to Die, apart from a name change ;)

Here are some things that have happened since we first released the game to you peeps!

  • We became part of the Game Incubator program at Skövde Science Park, connecting us to several other game developers!

  • The art style underwent major changes 2 times! First to a more stylized look with darker tones, then to a pixel style!

    artstyle_thenandnow.png
  • The combat system has underwent 5 iterations, each with changes to how you switch powers, the addition of ultimate abilities, reloading, to name a few.

  • New items and powers have been added and changed.

  • New enemies and an alternative boss added.

  • The primary level was split into a 3-part cluster system.

  • Objectives were added!

Thank you for your continued support! Here's to the upcoming year(s)!

1
1


2 comments

Loading...

Next up

Next patch, what's coming up?

It's been a long time, how have you been?

art comission.

Successful landing

#screenshotsaturday

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.