
Next up
Суть, загрузить нужные текстурки и настроить, чтобы правильно использовались, например в анимации.
(люблю делать странные вещи)
After a long break, I'm gradually returning to game development. I've reworked the mechanics for how characters should see. Red squares - wall
Green - where the unit is
Yellow - line of sight
Purple - blind spot
creating a folder with the game: update
I'm doing something
ЪуЪ
I learned how to arrange tiles on the map.
everything is going according to plan
Editor - According to the idea, it can be used to create levels, place objects and NPCs.
So far, the very beginning has been done - it creates folders in which it will save information in the future.
Minor update:
Added type separation for future maps.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?











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