It’s been a month since I posted here! I took a bit of a break from working on game things in a while. Since the release of the demo, I’ve added a bunch of things:
An early power-up system has been implemented! A power-up (or in Yume Nikki nomenclature, Effect) will drop after a number of kills now. The power-ups currently include Knife and Flute. Knife is slow firing, but it pierces through enemies and will cut through large enemies and bosses like butter. Flute is weaker than the normal shot and fires off center, but shoots really fast. Taking damage will remove the Effect that’s equipped.
Mercy invincibility actually works now finally jeez
Upon running out of lives you get the option to either restart from the title screen or start from the beginning of the level you died in. Of course, choosing the latter will still erase your current score.
Began working on the third level. Originally, the level was going to be based off of the Barracks settlement but there wasn’t enough to work off of, so I’m now going with the White Desert. I originally wasn’t planning to make a White Desert level since it’d be hard to tell enemies apart from the background, but I plan to work on that by giving enemies thick outlines and colored projectiles.
A little 10 will now rise up with every kill. It doesn’t really help, but it’s nice for quality of life stuff.
I’ve begun working on the enemies in the third area for now and I plan on adding some new power ups soon!
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