WHAT'S NEW IN 15.15.15:
FIXES:
- Fixed a graphical error with snow
- Fixed a minor issue preventing chocolate from being purchased from the chocolate machine
- Fixed an issue where Baldi's sound would play while solving the first notebook
ADDITIONS:
- ADDED SMALL LORE
- ADDED NEW, LARGE, AND CHALLENGING EVENT "ALL FRIENDS" UNTIL APRIL 7TH
- NEW NPCS ONLY FOR THE EVENT
- Added map: "Prototype", "Bossfight with Null"
- Added "Lorbuk"
- Added secret codes from Baldi's Basics Classic
- After solving the example, a text like "WOW! YOU EXIST!" will appear. - Added new items: Swing Door Lock, Dirty Chalk Sponge, and Lost Lorebook Pages
- Added a couple of new animations for students
- Added a new control button on Android: "Throw"
- Added 3 new trophies
- Added a couple of new posters to the school map
- Added a new visual mod, "Colorful Notebooks"
- Added a mode selection menu
- Added an endless mode to the local mode
- Added random events to the endless mode; they last until you lose
CHANGES:
- Minor changes to player physics
- Multiplayer has been completely reworked; due to the inconvenience of further updates, the latest stable version has been retained.
- Reworked the level loading system; they are no longer separate scenes.
- Baldi's minimum speed has been changed from 10 to 20.
- Changed the lighting in the campsite.
- New buttons for managing data have been added to Data Management.
- Now, when the screen sharing setting is enabled. After a loss, he'll redirect you back to the game scene instead of to the menu.
- Minor changes to Baldi's greeting animation.
- The tape is no longer useless and now drowns out door sounds for Baldi.
- Baldi's AI has been reworked and is now smarter.
- After collecting all 7 notebooks, the in-game lighting turns red, like in Baldi's Basics Classic.
- Now, when picking up a new item, the previous one (if there was one, and it's different from the new item) will remain in the new one's place and not disappear.
So, 15.15.15 was released in honor of Baldi's 8th anniversary. The game has actually become much more difficult to update, due to the fact that it wasn't originally designed for such updates, so it's poorly programmed. I tried to at least somehow address the multiplayer in this update, but it didn't work out very well. I even tried adding items, but I don't know, it turned out so-so. Since almost all the game's scripts are made for both local and multiplayer, it's not very convenient, and something might break in local mode, as the game was originally designed for local play. I can't promise anything for now, but I don't know. Enjoy the cool event and the small, hastily-cooked storyline. I tried to squeeze the most out of the update. Bye everyone.














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