This week, while looking for my will to work on this mess of a game, I had the great idea of adding different types of weapons, Enemies and shield.
Heres a board explaining the interactions between these things:

Now ill run down the intricacies of each type :
Weapon:
Sword: Regular weapon but applies deep cuts that are hard to heal. It has quite good durability. The precision Trial on this is of normal difficulty.
Spear: A long ranged weapon made for harrasment and causing multiple cuts to make the oponent bleed away. It gets very slowly damaged since it mostly consist of a pointy tip.The precision Trial on this is of higher difficulty.
Axe: Short range heavy weapon made to mostly bruise and fracture. It is also quite effective at wearing down defences. It get worn down very easily since it is not really a weapon. The precision Trial on this is of lower difficulty.
Enemy:
Bone: Its your run of the mill Skelly Boi. He doesnt bleed out but can be eliminated by either bashing on it so hard it turns a pile of dust or by being dispelled since it is only alive by magic.
Goo: Its basically Slime. The ways it works is that it doesnt bleed out or get fractured or bruised and regenerates the rest of the damage it takes. Regeneration takes energy depending of the damage it took wich stops it from attacking it can also be dried out with fire or potions.
Flesh: This is basically the rest and can be a wide range of things.
Shields:
Buckler: Its a Small shield used to parry enemy attacks. It can be used to Riposte but the Resolve check is harder while using this.
Kite Shield: A regular Shield used for basically anything. It is light enough to bash an enemy.
Tower Shield: Big shield for Big people. It blocks everything but it gets wrecked super fast. It is quite heavy and takes a lot of energy to use but it is quite effective.










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