Game
Don't Kill Her
7 years ago

#17 | Hints, Souvenirs and relationships


Hello there!

I’ll get straight to the point: the last two months have been so productive that it almost felt unrealistic. Here it goes!

More Hints

The In-Between is a world full of details to look at. It’s also very lively since the creatures living down there are very busy doing their own stuff. The characters of the game are scattering fragments of their doings everywhere around the world and there’s now a very simple and efficient way for you to look at them. See by yourself:

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Relationship feedbacks

During your journey, you will often be free to act as you please regarding your meetings and conversations with the characters of the game. Of course, their reactions will differ depending on the decisions you make and obviously on their own expectations and personalities. When the time of resolution comes, the trustworthiness you inspired the characters with will make the difference. But I can’t tell you more ;)

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Souvenirs

For a long time now, I have always wished to give the player a tool to gather clues and other discoveries he’ll make through his journey. I finally came up with a simple and coherent idea: souvenirs. At some point, you’ll win a new ability that will allow you to take a picture of what you’re seeing. Yes, it’s basically a screenshot.

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The twist is that you’ll be then able to add tags to your souvenirs through a specific interface. The goal is to organise them the way you want so that it helps you to make connections between characters and events you’ll encounter. I like the idea that while reading dialogues, discovering hints or even looking at details in the environment, the player has to question himself if it’s relevant or worth taking a souvenir.

5d0a15124daf5.gif

That’s it for today folks. See you later for some new crusty .gifs and updates. YOU’RE AMAZING, thanks for your support!

Your forever dear, Wuthrer.



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