Game
FNaF World Fixed

7 months ago

2.4.4 Patch notes - 'The last details' update


Trivia

If I missed anything please tell me :)

Other than that, enjoy fnaf world, now that it's fixed.

Changelog

All versions

  • Overworld

    • The toxic balloon now gets deleted when all enemies are dead, to avoid it roaming around trying to hit dead enemies;

    • Enemies now get their poison value reset when they die, to remove the visual effect;

    • Changed how enemies die internally for better consistency in the code;

    • The jumpscare effect and munchies now disappear once a boss too dies;

    • Fixed a slightly misaligned invisible wall in the first inverse world section;

    • The enemy's poison can no longer stack (in theory) infinitely, nor can lower poison values be overwritten on top of a higher poison value;

    • The stun from jumpscare can no longer overwrite longer stuns than the one called;

    • Inverse world's enemies' animation now are more accurate in higher refresh rates, due to the random calls now being called in 60 FPS;

    • Reverted esc key's behavior to show up above all elements on the screen, but still except for the speedrun timer;

    • The smoke spawned from endo army now has its height more accurate related to the endo.



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I'm not going to share my opinions just yet, since this is only a demo/part 1 of the game, so I'll wait until the full game is out before giving my thoughts on it.

Overall:

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