Trivia
After some weeks of playtesting, debugging, coding and fixing, with the help of @xmswoa , @Pyturret
and @Fraeya
, I present the definitive edition of FNaF World: Fixed. We have gone over everything possible in the game; if all bugs are gone that's not something I can say with 100% certainty, but that all significant bugs are gone, yes - I'm pretty sure about that. If a patch ever comes out in the future I'll make sure to treat it with as much care as I did for 2.5.0. A new patch will be released probably only if a major flaw is found, which I find unlikely.
Anyways, enjoy what might be the last version of FNaF World: Fixed, and remember to share the game with other FNaF World enthusiasts
Changelog
All versions
General
Diagonal movement in all underground areas has been changed in order to allow corner skipping for every angle.
Warning
Made the font look closer to the original game's.
Party selection
Coffee and Animdude now have the proper background color for their respective icons.
Overworld
Patched a bug where the number of dead party members did not update when gift boxes got used from switching teams;
Patched an exploit where the first fredbear could be skipped if the player pixel perfectly walked under him;
Patched a bug where, by going to the invert world with legacy mode off, and then turning it on, the perspective effect could still be seen;
Fixed a mistake where the player's Freddy would not be able to look at all 4 directions while idling with legacy mode on;
Fixed the layering of the horizontal boards in mines while the player is not under them;
Fixed a bug where coin chests would not get despawned from returning back to the file selection menu;
Changed Scott's cutscene in order to it not play twice in the same playthrough, unless the boss gets defeated;
Changed Scott's internal height for better presentation;
Changed mic toss to better avoid the attack completely missing the enemy;
Patched a minor bug where overworld music could be heard after getting defeated by the rainbow;
Patched a visual bug where the key and 'hold TAB' texts would disappear in legacy mode after returning from the halloween backstage;
Slightly changed the Y position spawn of some attacks;
Patched effects from battles not resetting after returning back to the overworld;
Patched some small variables not getting reset when enemies die, and the 'nope' text possibly appearing after an enemy has already died;
Removed a weird line at the bottom of the overworld's grass;
Fixed a weird inconsistency where neon wall 1 would not follow the frame;
Fixed a bug where the unscrew 2 from prize ball 2 did not check whether the enemy was dead;
Reworked how instant kill attacks work for better consistency;
Reworked how unscrew and unscrew 2 worked in order to avoid one rewriting the other if they pick the same enemy while one is already running;
Patched an oversight where some small effects would persist between battles if the player was quick enough;
Coffee now has his previously missing shadow (suggestion by @xmswoa
);
Freddles, pizza wheel and pizza wheel 2 can no longer spawn after all enemies are dead;
Both pizza wheels moves have been changed so that the pizzas can't spawn too far off the screen;
Patched a theorical glitch where by getting mystery box used as the player switches teams (easier done with mimic ball) they could break the charge up system of characters.
Loadout
Added a piece of code to prevent animations from desyncing.
Clock room
Fixed the position of the speedrun timer.
Scott's Cutscene
Changed the animations for better presentation in higher refresh rates;
Returned a before removed animation for Animdude.
Chica's Magic Rainbow
FNaF 57
Removed a slight delay for enemies to start their death explosion animation.
Foxy.exe
Patched the fade-out animation seen at the end of the minigame.
Options
Fixed the spelling of 'preserved' in the tip text of NG+;
Slightly moved some elements around for better consistency.
PC
General
Pressing F2 now works as in the original game when legacy mode is on.
Overworld
Patched an oversight where the Android controls could be seen after entering a Halloween minigame;
Fixed a bug where by pressing tab, the player could not unpause the game unless they made its window lose focus. However, due to limitations in the engine, the player can no longer use tab to unpause the game in this specific frame as a tradeoff.
Android
General
Mostly reverted back the old position of movement controls and actions.
Creator's Room
Changed the position of the controls for better consistency.
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