Good morning, friends!
It’s now barely two days left on #adventurejam! And here I am still making assets and wiring up puzzles mechanics. It’s turned out making a physical, machine based puzzle is required more effort on logical design and very least to do with writing (which I’m not so good at)
Also, many hard decisions has to be made. I’ve decided to cut some of the area and NPCs out from the final. Most of them are those focus to give a visual treatment and cosmetic to the game and not much take away any good puzzle from it. So it’s still good to remove them without much effect on puzzles.
On the puzzles side. Thanks to the new AdventureCreator’s new action editor! It’s a huge leap from its original action stacks system. And copying logic/values are much much more well handled on the new editor.
Without it I might as well pulling my hairs, freaked-out and giveup on the project by now!
I still have a high chance/hope in finishing Bare Boned on time. Hopefully.
Thank you so much to you all who shows interest in BareBoned! It’s mean a lot to me to keep on doing this.
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