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Mario and Luigi: Superstar Simulator
2 years ago

2 things: I finally fixed Peppino's damage balancing by adding a quick time event to each directional throw. I also added a funny little event for if you accidentally slap Pepperman's finished statue away after completing it




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This new attack for Sans has you change gravity to keep the incoming bones from dealing constant damage to you

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end

Wanted to post this as a GIF

What's your favorite galaxy?

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well

Went back to the first Galaxy and animated it

Truly a Good Egg Galaxy, with the Egg being the SOUNDTRACK

Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

Decided it's better if I animate the Galaxies, starting with Space Junk Galaxy

This was disgusting to animate

Also for some reason, Olimar's Hocotate Ship is huge in there..

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!