The demo build should be available within a few hours…
Now, take a look at the new key bindings! Better get used to it!
Some changes are already mentioned in the previous devlogs. But we’ll write it again as patch notes :
Quality of Life : Navigate through all the UIs with your controller’s directionals or your keyboard’s WASD.
Quality of Life : Picked the wrong save slot in the main menu? Press controller’s B or keyboard’s BACKSPACE to pick another one.
Quests : There are only 4 tomb quests, so you don’t get overwhelmed.
Area : For this free, early access version, the final area is currently blocked since it’s still unfinished.
Combat : Melee weapons and ranged weapons has separate buttons. No need to switch between them.
Combat : AIR DODGE, for more mobility and evasive options.
Combat : Powered Bow no longer shoots penetrating arrows, but it has another effect if you level it up.
Combat : Your ghost can now attack without waiting for you to press the button.
Combat : Primal magic will ALWAYS charge your melee weapons with lightning and your ranged weapons with wind.
Combat : Elemental magic will ALWAYS charge your melee weapons with fire and your ranged weapons with ice.
Combat : A few bosses have changed its attacking methods. Be careful.
New Content : More NPCs. They came to Dokia with their own agendas and may offer free items or new quests, or have their companions fight you.
New Content : Voice prompts implemented to some NPCs. Giving you ideas on how they sound like.
As mentioned in the previous devlog (2018 Aug), this version is the final patch for the free, early access of EURGAVA - Tomb of Senza. The next version is going to be the full release itself, with its date TBA.
You can still follow the devlogs. New ones will come every month, and they’re going to show you our progress towards the full version. So make sure you follow and add this game to your playlist!
#eurgava #tombofsenza #update #devlog #october #demo #pixel #sidescroller #rpg
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