2021 was a very difficult year. I felt the full weight of the grind and saw many setbacks. But, all this heavy lifting will pay off big in 2022!! Get ready, LET'S GO!!
Watch [>] https://youtu.be/-hFFvOAXNKk
Next up
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. πͺ
π΄LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! π· https://www.twitch.tv/marcdwyz π· https://youtu.be/Wj6Z1SHu-JI
Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine
Things are coming along, slow but sure! Looking to put up a very early access teaser demo this coming week.
Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan (60fps video link in replies)
Hit Flash, with bonus Hit Stop on charged attacks! π₯ (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
For my birthday yesterday my wife got me a Sonic cake π€£
She's the best!
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