Next up
PETRICHOR - DEVLOG (APRIL)
Thought I'd give a little progress update since it's been almost a month since the last post.
I can't sum up everything I've done, so have a full article covering all the little details :D
Overall, next demo is about ~86% done.
chillin' by the SYRUP cooler
just made the engine 3 times faster somehow-
(it was a single line of code)
((((((also have a new redleaf screenshot because yes
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid
for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
so anyway i ditched gitlab
outertale, petrichor, and any other code projects i make will now be hosted on:
drumroll please...
...
GIT GUD
so tired of all the AI integration bullshit, no self-respecting developer even wants this
COMMS OPEN!
Update: Slots are taken, more available March 1st!
Read the original post in the article.
Facial expressions for another character are done! Only one character left to add faces for in the next demo.
Here's a small sample:
And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.
Big progress!!
Next demo is 56% complete


























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