team fight with 'yellow devil' and his companion, the haphazard demon cube
this is my first time making a boss that is ground based and has "gravity" to it (one of the reasons why the first boss in the game only flies around is cause I wasn't sure how to make a boss like this at the time, other than that I was also heavily inspired by Pandora from the Kid Icarus NES game) so fortunately, despite my weakness at coding more complex enemies I think its turning out great with time. I am are learning as twee go 🧠 hes almost done
Next up
happy new year 💙🤍💙
heres 50 steam 🔑s (0 left, have fun :) )
🍣
"the reject" happy halloween 🦇
level design is finished
crusty beginnings of boss design
📸 world 4
coding cutscenes
pacifist route
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