Game
Paradigm Shift
4 years ago

3.0.3 Patch  Notes


  • Updated all the cave and tree sprites

  • Fixed a bug where going into Neon Dungeon crashes the game

  • Fixed a bug where the healing move Hylia did way less healing than it was supposed too

  • Fixed the physical attack Wring, it was doing 20 hits instead of 3 hits per enemy

  • Fixed a glitch where the Otus cutscene played twice

  • Made it so the camera can see thru certain walls on some of the maps for better viewing

  • Tweaked numerous damage outputs for some attacks



0 comments

Loading...

Next up

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Just a Pico sprite

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Path of Kami, running around the shrine area

Colorful Fox

Happy Late Easter!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!