Updated all the cave and tree sprites
Fixed a bug where going into Neon Dungeon crashes the game
Fixed a bug where the healing move Hylia did way less healing than it was supposed too
Fixed the physical attack Wring, it was doing 20 hits instead of 3 hits per enemy
Fixed a glitch where the Otus cutscene played twice
Made it so the camera can see thru certain walls on some of the maps for better viewing
Tweaked numerous damage outputs for some attacks
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Fan art for Foolish I'm feeling kinda better so I drew this
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Respect (Only TLOZ Players Will Understand)










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