Updated all the cave and tree sprites
Fixed a bug where going into Neon Dungeon crashes the game
Fixed a bug where the healing move Hylia did way less healing than it was supposed too
Fixed the physical attack Wring, it was doing 20 hits instead of 3 hits per enemy
Fixed a glitch where the Otus cutscene played twice
Made it so the camera can see thru certain walls on some of the maps for better viewing
Tweaked numerous damage outputs for some attacks
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
So here's the first of the zodiac signs i will make for the next weeks.
Strange Umbrella
Why walk when you can jump?
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Got some fun collectibles in our game, Path of Kami!










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