Updated all the cave and tree sprites
Fixed a bug where going into Neon Dungeon crashes the game
Fixed a bug where the healing move Hylia did way less healing than it was supposed too
Fixed the physical attack Wring, it was doing 20 hits instead of 3 hits per enemy
Fixed a glitch where the Otus cutscene played twice
Made it so the camera can see thru certain walls on some of the maps for better viewing
Tweaked numerous damage outputs for some attacks
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Got some fun collectibles in our game, Path of Kami!
:] me sigue sin gustar
:] I still don't like it
NEW AWP DESIGN !
I remade my main character, what do you think? :)
A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.










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