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(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE

2 years ago

300 DOWNLOADS?!?!!!??!?!?!!?!?!??!?!!?!???!?!

YOU GUYS ARE LITERALLY INSANE 😱😱😱😱

THANK YOU




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BRO 😳😳😳

400 PLAYS 🤯🤯🤯

THANK YOU GUYS 😭😭😭

Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!

Join us 🙏:

https://distractionsdaily.itch.io/legacy

Regular teasers will continue in May! ✨

(read article for more details)

Henry Stickmin - Henry Stickmin Series

The demo is out and the title is announced!! ✨

After more than 2 months of teasing, we now have a proper playable demo, no download required!

Thanks for sticking around, and we hope you enjoy the new changes!

https://gamejolt.com/games/legacy/961264

(YouTube in article)

I hosted a QnA on Scratch, and am currently compiling each answer. This equates to more than 30-50 questions, so I'll be doing it in the form of a YouTube video this time! I'll keep this site posted.

Your scheduled THSMC programming continues afterward. 🫡

PE Sketchbook #1:

This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.

Sadmin Night is 1 year old!

PE Sketchbook #2:

I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?