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PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
At last. After almost 10 months, we're done.
The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!
Read article for more information!
Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀
(Article)
Henry Stickmin - Henry Stickmin Series
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
...okay then 🤷♂️
Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!
Join us 🙏:
Sadmin Night is 1 year old!
New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)
https://scratch.mit.edu/projects/1140716896
+ comparison to old version from 2021
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