8 months ago

3D art for Newgrounds' low poly day!

This is a remake of 2 models I did back in 2024 of these two. https://gamejolt.com/p/some-3d-models-of-my-ocs-i-made-in-july-those-where-meant-for-a-ga-mrgumrdd

I eventually have plans to turn this into a game (even made a 2D prototype a while ago).




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#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)

I rewrote a script many times now and the bug keeps getting worse

Joltober Day 30 - #Witch

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

"This time, there's more than an illusion to fear,"

"The Dragon that purges the skies"

#Devruary

I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)

this one is dedicated to my haters

: Aseprite

: Zughy 32

#Devruary Double tap to sprint.

It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

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