22 days ago

#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)

I rewrote a script many times now and the bug keeps getting worse


I'm trying to fix an issue with the timing of the sprinting mechanic (here you double tap the button to sprint), but instead of fixing it, it now doesn't even work

(The game I'm making is Koppy Kopsocks!)


The weird ugly scoliosis creature is my character sona, the green bug is the... bug, that computer is based on my pc (HP pavillion)


#doodle #digitalart #art #procreate #procreateart #oc #sona #gamedev #bug



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"Spiraling fox"

spiral, swirl, whatever same thing

Procreate brush used: "Scallop"

Lunch break!

#Devruary (day 19):

I always get burnt out when I spend too long trying to fix one issue/bug knowing that I got many more to fix, so I usually just work on smaller stuff in the game and later come back to that big issue (also motivation).

I love ripping off very old game franchises from character to game mechanics without even knowing their existence

Just compare Koppy to this character ("Sparkster" I think) and the game mechanics in both games...

Yeah I'm def getting sued LOL

Rudolph Richardson!

(From Ghost Eyes)

My first shot at a webcomic! Starting simple and small.

โ‹†. ๐™š หšAbby Fan Art ๐ŸฅŠโ‹†. ๐™š || 60x80 px. artwork made in PyxelEdit โœงห™โŠน #pixelart #fanart

How my game felt when I revisited its old versions: (Drew this with my right hand)

#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.

I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

Who would have guessed? Another repost :3

Experimenting with something!

Instead of just jumping above enemies and killing them instantly, you simply get above them and you get to pick how you want to use them (jump or jump higher basically)

I will take a while working in this idea though...