Game
Code and destroy!

11 years ago

3D battles


Hardest thing I’ve ever tried to do. GUI for visual-coding was nothing compared to amount of work needed to rewrite everything to support 3D graphics.

From now on, every challenge, fight, sandbox testing, robot preview, everything will be in 3D. Also, I’ll update UI to be more intuitive and add tutorials to most actions. Testing period and robots created by guest (the only robots I have access to) shown that there’s lot of problems understanding how coding works. People don’t know how to use loops and ifs and don’t want to waste time on watching tutorial videos.

I’ll have to make tutorials more interactive.

Anyway, there’s tons of work to do so there won’t be any testing period anytime soon.

Have a nice day!



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

Szayel Aporro Granz - Bleach

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Coming Soon...

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

ooh yes..