Game
Code and destroy!

11 years ago

3D battles


Hardest thing I’ve ever tried to do. GUI for visual-coding was nothing compared to amount of work needed to rewrite everything to support 3D graphics.

From now on, every challenge, fight, sandbox testing, robot preview, everything will be in 3D. Also, I’ll update UI to be more intuitive and add tutorials to most actions. Testing period and robots created by guest (the only robots I have access to) shown that there’s lot of problems understanding how coding works. People don’t know how to use loops and ifs and don’t want to waste time on watching tutorial videos.

I’ll have to make tutorials more interactive.

Anyway, there’s tons of work to do so there won’t be any testing period anytime soon.

Have a nice day!



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays