Game
Code and destroy!

11 years ago

3D battles


Hardest thing I’ve ever tried to do. GUI for visual-coding was nothing compared to amount of work needed to rewrite everything to support 3D graphics.

From now on, every challenge, fight, sandbox testing, robot preview, everything will be in 3D. Also, I’ll update UI to be more intuitive and add tutorials to most actions. Testing period and robots created by guest (the only robots I have access to) shown that there’s lot of problems understanding how coding works. People don’t know how to use loops and ifs and don’t want to waste time on watching tutorial videos.

I’ll have to make tutorials more interactive.

Anyway, there’s tons of work to do so there won’t be any testing period anytime soon.

Have a nice day!



0 comments

Loading...

Next up

art comission.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Finished work on the emotions of a new character for the tank universe

Terraria

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

brung back my old oc plus a new one

...they don`t have names yet tho

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Path of Kami, running around the shrine area