Game
Code and destroy!

11 years ago

3D battles


Hardest thing I’ve ever tried to do. GUI for visual-coding was nothing compared to amount of work needed to rewrite everything to support 3D graphics.

From now on, every challenge, fight, sandbox testing, robot preview, everything will be in 3D. Also, I’ll update UI to be more intuitive and add tutorials to most actions. Testing period and robots created by guest (the only robots I have access to) shown that there’s lot of problems understanding how coding works. People don’t know how to use loops and ifs and don’t want to waste time on watching tutorial videos.

I’ll have to make tutorials more interactive.

Anyway, there’s tons of work to do so there won’t be any testing period anytime soon.

Have a nice day!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I did this on my 3DS ^^ #Kirby

Colorful Fox

Happy Late Easter!