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Next up
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
Alpha tests, slow but steady progress ... still here! :)
Feel free to read whats new.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Spectre: Harbor Area and various other work in progress related things discussed in this article.
First version of the Lady Gaia Island. The first mission in the game!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)










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