3 years ago

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)




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Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

Mia | Environmental Contact | Work In Progress

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

New custom hair and face textures for spectre.

A little practice with graphic design and also some stuff I was daydreaming about lol I even wrote stuff explaining these concepts (Read Article)

3D clutter and environment art for the game spectre.

https://gamejolt.com/games/spectre/628563