3 years ago

3D Cthulu

3D Cthulu made and rendered in blender cycles

Timelapse of me making it: https://www.youtube.com/watch?v=CfaeJmz9-NA


MAKING "CTHULU" || BLENDER TIMELAPSE - "Project BRINK"
Asset made more project brink, still need to animate tentacles which will be hard...My patreon: patreon.com/0bjectMy artstation: https://www.artstation.com/o...
https://www.youtube.com/watch?v=CfaeJmz9-NA


1 comment

Loading...

Next up

"Incineration"

I made this eerie bonfire in blender cycles for a competition on blender artists which I won

A timelapse of how I made it: https://youtu.be/cTleIdYIqTU

The artwork on artstation: https://www.artstation.com/artwork/Ke2avG

Old but new, rendered in cycles as a png sequence, 8 samples, 150 frames

I made this 3D animation to promote my recent joining and selling on Fiverr

Full video: https://www.youtube.com/watch?v=887Vj0pujec

Vinyl player from 1950s

Created for my game Project BRINK.

Project BRINK community: https://gamejolt.com/c/BRINK-yuugyr

Here is an animation of the vynil I created:

https://www.youtube.com/watch?v=qgrCBB0BcrY&ab_channel=0bject

I just realized that I never updated the image of the office we have here on Gamejolt lol Here's a little bit of the new office

The final airship model for a game I am making

Created all by myself in blender and rendered in cycles

Theres alot of renders here but look at all them coz they good as

More images on my artstation: https://www.artstation.com/artwork/8bZ2wm

Lynda i'm watching the stream why you trying not to laugh bro

"Ruby blue"

Made in blender, rendered in cycles with 128 pixels. My favourite colours are red and blue so I combined them in an artwork.

Artstation link: https://www.artstation.com/artwork/WBgLkG

Just created this simulation that determines if walking or running in the rain gets you less wet

https://gamejolt.com/games/rainsim/788731

W.Chica improved

1950s neon light

created for my game project BRINK, created in blender cycles

see me make it: https://www.youtube.com/watch?v=81BcFOdUnOE&ab_channel=0bject