Game
Fire Team
2 years ago

3d terrain will be in the game, not just 2d terrain, thats why the thumbnail features 3d terrain, it will take a long time to move the animations and collision though when i do (should be in the 0.1.0 major update)




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Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

New terrain engine for an upcoming 3d fps game

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

OCTOBER 13 2026

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

SGI-STRIKE REMASTERED - WEAPON DEMO

i got balls

I "borrowed" the tree from Hvitskog but it's only a placeholder for an atmosphere update im doing.

Blood splatter added

NATO Bandit can now fire projectiles that also have full bullet FX fidelity

A new raycast type added

sound+

much more but no space :(

First Shockwave 2 project ever has been remade.

it took me like 6 tries to beat my own game

pls read updates below

updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>

(please skip to 1:30)