
Next up
I "borrowed" the tree from Hvitskog but it's only a placeholder for an atmosphere update im doing.
Blood splatter added
NATO Bandit can now fire projectiles that also have full bullet FX fidelity
A new raycast type added
sound+
much more but no space :(
credit to @ringneck333 for alot of the assets and the tarkov hud
it took me like 6 tries to beat my own game
pls read updates below
updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>
(please skip to 1:30)
SGI-STRIKE REMASTERED - WEAPON DEMO
New terrain engine for an upcoming 3d fps game
First Shockwave 2 project ever has been remade.
3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer
this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
Death animations and blue torch.
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
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