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31
Game
Fire Team
2 years ago

v0.0.3a

AI does not have any movement behavior yet

thanks to Activision for all the death sounds

the AI can die from shooting each other too

v0.1.0a will be the first major update, coming out next post, 2 weeks (these are smol updates)




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Next up

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

v0.0.4a

*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*

updates in article and disclaimer on some update features

everything can change, nothing is final

OCTOBER 13 2026

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

SGI-STRIKE REMASTERED - WEAPON DEMO

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

it took me like 6 tries to beat my own game

pls read updates below

updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>

(please skip to 1:30)

First Shockwave 2 project ever has been remade.

Im starting on the 3d weapon models now, ive got a good base framework for the terrain