Game
Starborne: Sovereign Space

8 years ago

4 Weeks Left!


We’re rapidly approaching the end of this alpha test, and here’s how it all goes down!


Alliance Lockdown

On Wednesday December 27th, 15:00 GMT alliances will go on lockdown. You will no longer be able to leave and join alliances after this point, so choose wisely who you side with for the final push.


Game End

On January 11th, 00:00 GMT the game will officially end. Alliances will be ranked according to the amount of Strategic Points under their control. In case of a tie, Alliance Influence will be used to decide the seeding.


Prizes

Prizes will be given out to all members of an eligible alliance.

1st

  • 1 Alpha Exclusive Avatar for the victorious alliance which will never be made available again.

2nd - 5th

  • 1 Competition Avatar that cannot be purchased or crafted.

  • 1 Commander Pack

6th - 10th

  • 1 Commander Pack


Good luck, commanders!



0 comments

Loading...

Next up

Starborne 2017 Fanfest Concludes!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.