Game
Petrichor
2 years ago

5/30 rooms done!




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PETRICHOR - DEVLOG (APRIL)

Thought I'd give a little progress update since it's been almost a month since the last post.

I can't sum up everything I've done, so have a full article covering all the little details :D

Overall, next demo is about ~86% done.

so anyway i ditched gitlab

outertale, petrichor, and any other code projects i make will now be hosted on:

drumroll please...

...

GIT GUD

https://gitgud.io/spacey432

so tired of all the AI integration bullshit, no self-respecting developer even wants this

Comms open, 2 slots available this month!

To make a request, go to:

https://forms.gle/txkTZg6MRSWWb1Ey5

Or, contact me via e-mail at [email protected]

I will get back to you when I can.

Full TOS: https://pastebin.com/AEaz459t

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

Just thought I'd share this, it is the arrangement of "The Golden Platform (Reprise)" a very heavily worked on track for Petrichor. You can listen to it here:

https://cryblik.bandcamp.com/track/the-golden-platform-reprise

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

PETRICHOR - DEVLOG (MAY)

It's may! April showers bring may flowers, as they say. Here comes the devlog.

Highlights:

- New OSTs!

- New room preview!

- Storyteller 2 is published!

Overall, the next demo is about ~92% done.

Read article for the full devlog!

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)