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Mario and Luigi: Superstar Simulator
6 months ago

5.5 is out!!




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For this next boss, I'm actually making something normal for once lmao (wip)

Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

Saw the mario Galaxy movie, It was perfect especially when they showed dry bone bowser

Best movie of the year!😭🙏

#SuperMarioGalaxyMovie #supermario #mariofanart #bowser

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well

Went back to the first Galaxy and animated it

Truly a Good Egg Galaxy, with the Egg being the SOUNDTRACK

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end

Decided it's better if I animate the Galaxies, starting with Space Junk Galaxy

This was disgusting to animate

Also for some reason, Olimar's Hocotate Ship is huge in there..

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)