8 months ago

5 years ago...


For 5 years, to 5 years, and exactly in 5 years of Balleye Company being existed today since when I want it as a simple video game company on September 16, 2020, there was no title made in that year until the next day.


My first own game is when I don't care if it's popular, but it's good to see them back when I look at them

Chrocobreak! Free Run is about breaking bricks playing as a player with a regular wood. There was no ending, but updating the game that lastly really made it comfort enough to give enough detail yet it's very simple to make, nothing makes it harder. (Screenshot is the first version of mine)

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Chrocomaze! is another level to prefer as a maze game to collect coin optionally and avoid being hit by a random police guy or the orange eyes. When it was done, I really think it's an okay game, but my past is my crappy grammar that I feel corny. It was released shortly after Chrocobreak! Free Run, it has separate things I've made, a demo, a screensaver and then a full game, and all are free! Even when this screenshot is from a trailer, it's a low quality.

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Chrocomaze! Plus is still a 2D game with an expandable maze map enough to make the camera move when the player moves, I gave this game five different modes and I felt a little creative when the 2022 is the year where Chrocomaze! Plus was updated few times in the middle of this year for fixes and so on. I miss it when AI art aren't popular and just looking super cursed before it's improvement of chaotic caused me to dislike it perhaps.

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Chrocomaze Shooter, I switched to different outdated engine, yup it's a GameMaker from old era, given this as a retrospective 3D shooter, it was just an alpha version of the game, single level is added only, there's not enough levels to continue, you finish the game for once. But looking back at this for me, it felt very almost creative when I paint those walls and sprites and music I could find.

Chrocomaze Shooter is still a good game if you try it out for the first time

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So, again, it marks the 5th anniversary of Balleye Company being founded! As much as I appreciate myself, I really wish I could've just continue making games but due to mental health struggle and exhaustion and the lack of sleep, it's just making me lazy as I grow up, I'm nearly 17 years old and I was 11 years at that time when I made Balleye being existed this way. You can try all the games if you'd like.

One day when I think about video games I want to make, I'll do it something better maybe. Nowadays, I'm changing my career on YouTube to become as a game reviewer. Thank you for reading and have a nice day! Ciao!



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